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When the program starts, it authorizes the user. The first time you run the program it registers a new user and asks for activation. After succesfull activation it will open the main program window.
By default rustup on Windows configures Rust to target the MSVC ABI, that is a target triple of either i686-pc-windows-msvc or x8664-pc-windows-msvc depending on the CPU architecture of. The llvm-target field specifies the target triple that is passed to LLVM. Target triples are a naming convention that define the CPU architecture (e.g., x8664 or arm), the vendor (e.g., apple or unknown), the operating system (e.g., windows or linux), and the ABI (e.g., gnu or msvc). For example, the target triple for 64-bit Linux is x8664. I'm writing a Cargo helper command that needs to know the default target triple used by Rust/Cargo (which I presume is the same as host's target triple). Ideally it should be a compile-time constant. There's ARCH constant, but it's not a full triple. For example, it doesn't distinguish between soft.
Table 'Controls' serves to bind keys on keyboard and mouse to program controls. In order to bind a key to any control element you have to press a desired key for a chosen element and confirm the action. In order to bind a mouse button you have to press a desired button two times (for the right mouse button you need to click the right button once and choose 'Bind The Right Mouse Button' in menu) for a chosen element and confirm the action.
Table 'Variables' is used to configure the settings for the program. Depending on the game, it may also have different variables (such as mouse sensitivity, screen resolution and etc).
The program has an automatic configuration system according to game configuration file and software setup is not required in most cases. Just confirm and specify path during the first program start.
Buttons:
Random process - running the program with a random name to avoid potential problems of blocking game account.
Randomize Events - using random variables in macros to simulate actions of a real person.
Reverse Mouse - using mouse inversion.
Sounds - turning up sound effects.
Graphics - turning up graphical interface.
AAutodetect - automatic weapon detection mode.
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'Reset' - resets program settings and installes the latest version of preset.'Run' - button that runs or stops work of the macros.
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Tab 'Help' - Instructions for using the program